Jimquisition on the Phil Fish Hate and Thick Skin in General
I really appreciated this week's Jimquisition episode because it highlighted a mentality that I, myself, have dealt with. The whole concept that "you need a thick skin" to "deal with criticism" online and that you, as a creator, are solely responsible when you finally snap and "break" and say or do something stupid after years of constant pounding and hate lobbed at you. I've been in that situation, many times, and it's nice to hear from another creator that this is a thing not isolated to myself, and more importantly for standing up for the creator's side.
If you'd like to watch the video you can do so here: www.escapistmagazine.com/video…
I think it presents a nice counterpoint to the usual "Phil Fish is just an asshole" remarks you frequently see online in response to the controversy surrounding him this past week.Sorry 'bout the Wii-U Hate
Brentafloss, and me by extension for drawing his comic, gets a lot of hate about making fun of the Wii-U. While at first I too was annoyed since I'm a die-hard Nintendo fanboy myself, as the pissing wars between Microsoft and Sony have been heating up it's becoming increasingly harder and harder to defend the Wii-U.
Just as an example: This past week the X-Box One was announced to be able to have 1000 friends and, not to be out done, Sony countered with 2000 friends for their PS4. Which leaves the Wii-U with a paltry 100. Competition is good for consumers, and while their reveals were pretty shitty at E3, the almost child like 1-uping of each other between the PS4 and XBONE makes Nintendo's Wii-U stand out as a dinosaur.
I love Nintendo, but right now with game companies jumping ship and with a launch lineup you had to wait a year and a half to get, I can't help but side with brentalfloss on this one. The Wii-U jumped the gun way too early and Nintendo's pride and honor is preventing them from updating their software to compete with consoles that aren't even out yet. It sucks but this is going to be another gamecube era for Nintendo, where they'll primarily succeed on 1st party titles and rereleasing old titles and franchises.
So yeah... if you think the Wi-U is getting too much hate from us... yeah it probably is. But then again, the target is just so big, how can we NOT take advantage of it, especially when the other 2 systems aren't even OUT yet?Taboo Addendum
The past couple journals I've made have been talking about artistic taboos and things we're generally suppose to accept but never talk about or do out of fear of the negative repercussions. I've got a couple more taboos I wanted to address, but before I talk about them I have a link that I think is very beneficial to the last couple journals I've made and might help clarify why the whole "you must always improve" mentality is kinda damaging. www.paperwingspodcast.com/2011…
The key part that I think is very telling is this little segment:Values are not goals.
Think now of your artistic goals. Are they blurry like, "I want to improve my compositions?" Or is your goal an actual thing like a finished graphic novel, a short film or a children's book?
The first is an abstraction, forget about it. Thats not a goal. It's a VALUE. We ALL want to be better at drawing or painting or writing or color or composition. Artists at any level will agree that that those kinds of pursuits never end.
Values are not quantifiable. You can't know when you "arrive" because you never arrive.
That's a key part of the whole "you must always improve" mentality that I hate, because it places quantifiable restrictions on things which aren't technically quantifiable. Art is not an RPG where you "level up" your skill set in a easily quantifiable manner.
Sometime in the next few days I'll present the final couple of artistic taboos I think need to be discussed. But in the meantime go read that link, I think a lot of the points presented are very valid ones.