Though you might not read this due to this very great amount of responses:
Thank you for always providing interesting information in your journals. I'm not really a gamer (well I play games, but no web-connected ones, since I do not like this dependency and I want to be 'alone with the game'), but I really appreciate all the stuff you talk about in your journals.
Especially the Damsel in Distress-journals helped me find some ideas for university classes (Critical media analysis).
So, thank you
Beyond Good and Evil is still one of my all-time favourite games, and I still love to play it. Hell, I even adore seeing it mentioned in just about anything, seeing how it was unjustifiably under the radar for a long time despite the fact that it was loved by critics and gamers alike (The ones who played it at least).
The quality of the game is not dependent on the gender of the characters involved so long as they are handled correctly. Jade makes for an awesome protagonist and she doesn't get sexualised at all, and both the male supporting characters - Pey'j and Double-H - are not as useless as a lot of video game sidekicks are.
That's what I mean by being handled correctly - where, regardless of gender, the characters are important and functional to the story. Both Pey'j and Double-H were useful in the game's combat and were able to do things that Jade couldn't, but Jade still did most of the legwork, being the player's character and therefore the hero of the story. (I'm not going to say heroine because I believe it's unhelpful to refer the men and women heroes with separate words for the same role. A hero is a hero)
My reaction to the video was probably the sort of thing that Anita was hoping for (I think) - whilst sceptical going into it, and indeed attempting to find faults with her argument, I had to concede that she was right. About a lot of things. No other way around it, not that there should be. Honestly, now that I've seen this I want to go over some of my stories and overhaul them to avoid blatant damsels :I